Tao Thinque
FranceLookdev artist and hardsurface lover
I realized that I wanted to work in the 3D animation industry when I was 13 years old. It is through several courses (Supamonks, Circus, Hease Robotic) that I was able to confirm my choice of orientation. Today i'm in the last year at Esma school.
Learning: ESMA
Skills: Adobe Photoshop Autodesk Maya Blender Houdini Mantra Marvelous Designer Maya Nuke Nukex Photoshop Pixar Renderman Quixel Megascan Quixel Suite Renderman Substance Painter Unreal Engine ZBrush
Expertise: 3D Animation Game Design & Development Product Visualisation Visual Effects
-
Leveled up to Debut Jul 15, 2019
-
Leveled up to Player Jan 02, 2020
-
Leveled up to Contender TBD
-
Leveled up to Rookie TBD
-
Pro TBD
• Experience
I did a one month internship at Circus, I was in charge of modeling and texturing assets.
2 month at Circus, i was in charge of modeling and texturing assets.