Rory Patterson
New ZealandMy career goals are to eventually work in the world of game design or film, either as a Hard Surface or Environment Artist.
After completing my Masters in Architecture at Victoria University of Wellington, there was an itch that architecture didn't quite scratch. After getting my hands on Blender and Unreal Engine following my studies I found the solution in the creative industries.
Learning: Victoria Univerity of Wellington
Skills: Adobe Substance Painter Blender 3.1
Expertise: Architectural Visualisation Game Design & Development Graphic Design
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Leveled up to Debut N/A
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Leveled up to Player Jul 17, 2020
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Leveled up to Contender May 08, 2023
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Leveled up to Rookie TBD
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Pro TBD
• Experience
Thesis published as 'Stalker: Sculpting in Time' https://doi.org/10.26686/wgtn.20406210