Raphael PfyfferUnited Kingdom
My goal is to work as a 3d modeler in the game, collectibles or movie industry.
Since I was a kid I liked to draw and create things. I always wanted to make my hobby into a career. Long story short: I finished my studies in animation at the Lucerne School of Applied Sciences and Arts in 2020. My main focus was 3D modelling. To see how a 2D concept is translated into 3D is very satisfying. Be it characters or props. Other than modelling I have a great interest in texturing and storytelling.
Learning: Lucerne University of Applied Sciences and Arts
Skills: ZBrush Blender Autodesk Maya Arnold Renderer Blender Cycles Blender Arnold for Maya Zbrush Substance Painter ZWrap
Expertise: 3D Animation Game Design & Development Other Visual Effects
Rookie of the Year - Finalist
Film of the Year - Highly Commended
Skipped Debut N/A
Leveled up to Player Oct 30, 2019
Leveled up to Contender Mar 18, 2021
Leveled up to Rookie TBD