

Raphael Pfyffer
United Kingdom




My goal is to work as a 3d modeler in the game, collectibles or movie industry.
Since I was a kid I liked to draw and create things. I always wanted to make my hobby into a career. Long story short: I finished my studies in animation at the Lucerne School of Applied Sciences and Arts in 2020. My main focus was 3D modelling. To see how a 2D concept is translated into 3D is very satisfying. Be it characters or props. Other than modelling I have a great interest in texturing and storytelling.
Learning: Lucerne University of Applied Sciences and Arts
Skills: ZBrush Blender Autodesk Maya Arnold Renderer Blender Cycles Blender Arnold for Maya Zbrush Substance Painter ZWrap
Expertise: 3D Animation Game Design & Development Other Visual Effects

Rookie of the Year - Finalist

Draft Selection

Film of the Year - Highly Commended

Excellence Award

Draft Selection
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Skipped Debut N/A
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Leveled up to Player Oct 30, 2019
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Leveled up to Contender Mar 18, 2021
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Leveled up to Rookie TBD
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Pro TBD