Mitchell Tummers
NetherlandsBecome a great visual designer in Creature/character related work for Games and films. Currently starting with Prop design to step in.
I didn't thought about working in the industry when I started a Game Art education at the age of 18. I was simply enjoying drawing and making stories of characters. 3 years in the education I started to realise it's not about drawing, but to be part of a rapidly growing industry. My decision to be more committed to start a career in this industry was during an internship at Abbey Games in 2013. I've enjoyed the process with teamwork and creative minds a like so much, that I wish to grow more!
Learning: NHTV Breda / Buas
Expertise: 3D Animation Architectural Visualisation Concept Art & Illustration Product Visualisation
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Skipped Debut N/A
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Leveled up to Player Jun 29, 2019
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD