Miriam Ocaña Pérez-Cerdá
SpainMy main goal is to break into the entertainment industry as a professional concept artist.
I´ve always love drawing stuff, but it wasn´t until 2020 that I discovered the amazing world of concept art. I fell in love with the process of designing and I started to learn about the role of an artist in the entertainment industry. During the last year, I´ve been training myself in order to developt the necessary skills to break into the industry as a professional concept artist. That´s my goal, and I will not rest until I achieve it!
Learning: Voxel School
Skills: Adobe Photoshop ZBrush
Expertise: Concept Art & Illustration Game Design & Development
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Leveled up to Debut N/A
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Skipped Player N/A
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Leveled up to Contender Apr 20, 2022
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Leveled up to Rookie TBD
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Pro TBD
• Experience
- Painting 2D backgrounds. - Design and paint props and elements for the game.
- Provide dozens of sketches and thumbnails - Provide creature and character concept art for the GDD - Render final illustrations
- Produce game-ready assets for AAA games - Model, texture, light and render images - Work under very close supervision of the Art Director