Rookie Awards 2024 - Open for Entries!
Michael Huang
Michael Huang

Michael Huang

  United States

I hope to work at either a AAA studio or smaller indie studio that focuses on fantasy or scifi in games.

As a senior CS major, I took an Intro to 3D Media course that taught me the basics of Maya and Unity.I ended up creating a 3D rendition of my freshman dorm room, then a narrative player experience ( Unlike any college project I'd worked on until that point, these projects drove me to spend hours creating the virtual environments. I realized that I had a passion and eye for creating 3D visuals and decided to pursue a new industry upon graduating.

Learning: Think Tank Training Centre

Skills: Adobe Substance Designer Adobe Substance Painter Autodesk Maya Blender Marmoset Toolbag 4 SpeedTree Substance Designer Substance Painter Unreal Engine 5 ZBrush

Expertise: Architectural Visualisation Game Design & Development Immersive Media

  • Leveled up to Debut Oct 01, 2019
  • Leveled up to Player N/A
  • Leveled up to Contender Dec 10, 2022
  • Leveled up to Rookie TBD
  • Pro TBD


3D Generalist
Baltimore, MD | Jan 2021 - Mar 2022

I created photorealistic primary assets for the animated Kulipari 3D film pre-production phase based on concept art, and adapting my work to

3D Environment Artist
College Park, MD | Oct 2019 - Dec 2020

I created photorealistic environment assets for the VR tank game CoreDisruption. I also created the level design for, set dressed, refined t

Current Education

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