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Flooded Temple
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Flooded Temple

Michael Huang
by mhuang97 on 2 Nov 2023

A real time environment created in 3 weeks in Maya and Unreal 5 for my Foundation Term project at Think Tank Training Center.

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A real time environment created in 3 weeks in Maya and Unreal 5 for my Foundation Term project at Think Tank Training Center. I was tasked with creating a 3D version of a 2D concept, and chose an amazing concept by Robin Coste. All textures and models were created by me, with the exception of the Unreal water shader and hieroglyph pack by Hossein Heydari. This was my first big project where I used Maya for the modeling and UVing.

Due to time constraints I unfortunately wasn't able to refine the scene or finish the boat, though I may revisit this project in the future. I learned a lot while creating this project and have much to thank for my supervisor Alex Zlotin for his feedback and encouragement as well as my fellow classmates for their support in those sleepless nights!

I created a tileable pillar texture by sculpting a tileable plane in ZBrush using a hieroglyph pack by Hossein Heydari. I then imported the map into Substance Designer for detailing and color.

 I used ZBrush for the organic structures such as the pyramid capstone, cat statues, and platforms.


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