Meghan Erxleben
United StatesI would like to pursue a career in texture art, modeling, or lighting, but my ultimate goal is to become an art director.
Sitting in a Borders at 16 I had the realization that I wanted to work in the film industry. But studying film production in undergrad, was not the right fit. Instead, I pursued lighting design and scenic art for theater as a career. When Covid-19 hit I looked at my skill set and what I wanted out of my career, and I finally had time to evaluate. I turned back to film, but this time animated. The skills cultivated working in live events led me to 3D art.
Learning: DePaul University
Skills: Arnold Render Autodesk Maya Auto Desk Maya Substance 3D Painter ZBrush
Expertise: 3D Animation Game Design & Development Other Visual Effects
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Leveled up to Debut N/A
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Leveled up to Player Feb 18, 2022
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD
• Experience
Through a designer's provided reference images and concept art, I replicate textures and materials to achieve desired look using paint.
Communicating with a director and a design team, I develop a cohesive look and story arc through the use of light in a theatrical production