Rookie Awards 2024 - Open for Entries!
Meghan Erxleben

Meghan Erxleben

  United States

I would like to pursue a career in texture art, modeling, or lighting, but my ultimate goal is to become an art director.

Sitting in a Borders at 16 I had the realization that I wanted to work in the film industry. But studying film production in undergrad, was not the right fit. Instead, I pursued lighting design and scenic art for theater as a career. When Covid-19 hit I looked at my skill set and what I wanted out of my career, and I finally had time to evaluate. I turned back to film, but this time animated. The skills cultivated working in live events led me to 3D art.

Learning: DePaul University

Skills: Arnold Render Autodesk Maya Auto Desk Maya Substance 3D Painter ZBrush

Expertise: 3D Animation Game Design & Development Other Visual Effects

  • Leveled up to Debut N/A
  • Leveled up to Player Feb 18, 2022
  • Leveled up to Contender TBD
  • Leveled up to Rookie TBD
  • Pro TBD

Experience

IATSE Scenic Artist (TV and Film)
Chicago IL | May 2021 -

Through a designer's provided reference images and concept art, I replicate textures and materials to achieve desired look using paint.

Scenic Charge Artist (Theater)
Chicago IL and Williamstown MA | 2014 -

Lighting Design (Theater)
Chicago IL | 2014 - 2018

Communicating with a director and a design team, I develop a cohesive look and story arc through the use of light in a theatrical production

Current Education

DePaul University
Class of 2025

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