Lorinn McCaul
United KingdomI hope to work as a 3D artist specialising in modeling and look-dev preferably in the advertising and visual effects sectors.
Being born in the era of the classic Pixar animated features, Toy Story, A Bug's Life etc., I had no shortness of inspiration growing up. From an early age my dad taught me how to create very basic stop-motion animations and it was from here that I continued doing things like this for fun for the rest of my childhood. When I was around 14/15 I was introduced to Blender and developed my initial love of 3D art, this later led me onto studying the subject at both college and university.
Learning: University of South Wales
Skills: Agisoft Photoscan Arnold Renderer Autodesk Maya Cinema 4D Houdini Mari Nuke Octane Render Engine Substance Designer Substance Painter
Expertise: Architectural Visualisation Product Visualisation Visual Effects
-
Skipped Debut TBD
-
Skipped Player N/A
-
Leveled up to Contender May 30, 2019
-
Leveled up to Rookie TBD
-
Pro TBD