Rookie Awards 2024 - Open for Entries!
Feng Ting Lin

Feng Ting Lin

  United States

Creating vivid in-game models with animation for AAA games.

I started to play console games on 2012, the Assassin's Creed III. I was excited about the beautiful characters and the environment in the game. I started to explore games instead of playing them. I became a person who wants to create stunning characters and their animation which help them look vivid. I jumped in the school to learn about character animation and game development in 2014.

Learning: Academy of Art University

Skills: Adobe Photoshop Autodesk Maya Blender Marmoset Toolbag3 Maya Substance Painter Zbrush

Expertise: 3D Animation Game Design & Development

  • Skipped Debut TBD
  • Skipped Player N/A
  • Leveled up to Contender Apr 16, 2019
  • Leveled up to Rookie TBD
  • Pro TBD

Current Education

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