Feng Ting Lin
United StatesCreating vivid in-game models with animation for AAA games.
I started to play console games on 2012, the Assassin's Creed III. I was excited about the beautiful characters and the environment in the game. I started to explore games instead of playing them. I became a person who wants to create stunning characters and their animation which help them look vivid. I jumped in the school to learn about character animation and game development in 2014.
Learning: Academy of Art University
Skills: Adobe Photoshop Autodesk Maya Blender Marmoset Toolbag3 Maya Substance Painter Zbrush
Expertise: 3D Animation Game Design & Development
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender Apr 16, 2019
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Leveled up to Rookie TBD
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Pro TBD