Jason Punsalang
PhilippinesOne of my career goals is to be a successful character/concept artist for AAA game companies.
Since high school, I was more into props making and was continually inspired by Weta Workshop, throughout the years, I slowly integrate my learning and attention to detail into 3D modelling to create better art. Up to now, Weta still stands as one of my main inspirations when it comes to design and art.
Learning: Self Taught
Skills: Autodesk Maya Cinema 4D Marvelous Designer Redshift Render Substance Painter Zbrush
Expertise: Game Design & Development
Draft Selection
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Skipped Debut N/A
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Leveled up to Player Apr 25, 2020
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD