Giacomo Sanguineti
ItalyI'd love to become an environment artist, working on assets and environments for 3D videogames
I began fiddling around with 3D software when I was in middle school. I gradually became aware of the digital art industry and then videogames graphics specifically. I had a lot of fun and as time went on and as I built up skills, I decided to pursue it as a career path and enrolled in a Computer Arts bachelor.
Learning: Abertay University
Skills: Adobe Photoshop Adobe Substance Designer Adobe Substance Painter Blender 3.1 Marmoset Toolbag 4 Topogun UNREAL ENGINE 5.1 ZBrush
Expertise: Game Design & Development
Draft Selection
-
Skipped Debut N/A
-
Leveled up to Player N/A
-
Leveled up to Contender May 30, 2023
-
Leveled up to Rookie TBD
-
Pro TBD