Rookie Awards 2024 - Open for Entries!
Tim Hönings
Tim Hönings

Tim Hönings

  Germany

My career goal is working at Pixar as a lead texture/lookdev artist.

My love for the 3D world was ignited when I tried to create my own little games in the Crytek SDK at the age of approximately 15 which was alot of fun and alot of frustration because I didn't understand a thing. While discovering the possibilities I got so excited that I kept going towards the goal of attending a school. At Pixl Visn I learned production approved techniques and fell in love even more with modeling, texturing and lookdev.

Learning: PIXL VISN | media arts academy

Skills: Arnold Arnold for Maya DaVinci Resolve Mari Maya Maya 2022 Nuke Substance 3D Painter The Foundry Mari

Expertise: 3D Animation Product Visualisation Visual Effects

  • Skipped Debut N/A
  • Leveled up to Player N/A
  • Leveled up to Contender Nov 05, 2021
  • Leveled up to Rookie TBD
  • Pro TBD

Current Education

Feeling Inspired? Upload a new project!

+ New Project