Tim Hönings
GermanyMy career goal is working at Pixar as a lead texture/lookdev artist.
My love for the 3D world was ignited when I tried to create my own little games in the Crytek SDK at the age of approximately 15 which was alot of fun and alot of frustration because I didn't understand a thing. While discovering the possibilities I got so excited that I kept going towards the goal of attending a school. At Pixl Visn I learned production approved techniques and fell in love even more with modeling, texturing and lookdev.
Learning: PIXL VISN | media arts academy
Skills: Arnold Arnold for Maya DaVinci Resolve Mari Maya Maya 2022 Nuke Substance 3D Painter The Foundry Mari
Expertise: 3D Animation Product Visualisation Visual Effects
-
Skipped Debut N/A
-
Leveled up to Player N/A
-
Leveled up to Contender Nov 05, 2021
-
Leveled up to Rookie TBD
-
Pro TBD