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Hannah Lena Wahlers

Hannah Lena Wahlers

  United Kingdom

I want to be a texture/lookdev artist or an environment artist, preferably in the games industry.

I always knew I wanted to do something creative, but I was not aware that animation and games were available to me for a long time. Then one day I downloaded Blender in an attempt to visualise a game I had thought up - and the rest is history.

Learning: The National Centre for Computer Animation – Bournemouth University

Skills: Autodesk Maya Houdini Marmoset Toolbag Nukex Substance Designer Substance Painter Unreal Engine 4 vray render

Expertise: 3D Animation Game Design & Development

  • Skipped Debut TBD
  • Skipped Player N/A
  • Leveled up to Contender May 30, 2020
  • Leveled up to Rookie TBD
  • Pro TBD

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