Texturing And Look Development
A summary of my best look development and texturing work, focusing on procedural textures and including some examples of lighting.
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This showreel features my best lookdev and texturing work to date. It is mainly made up of two projects: The Catch and The Ritual. These group projects taught me how to effectively work in a team and give my all to raise the value of a production.
The majority of my textures were done using a mixture of Substance Designer and Substance Painter. I have also hand-painted some textures and parts of textures, but I love implementing procedural workflows.
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