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Lauro Gutierrez Barragan
Lauro Gutierrez Barragan

Lauro Gutierrez Barragan


Enter a AAA videogame studio as an environment artist or character artist, learn and grow from there to define new goals.

Since i was little ive always wanted to be part of the creative media. I directed my studies in digital animation into movies and cartoons but at the end of my studies y decided to enter Vertex School and move to the videogame creation path. Im currently grwing as an environment artist in the Studio Rexcore in Mexico looking to enter a big studio and work in AAA games.

Learning: Vertex school

Skills: Substance Painter ZBrush Unreal Engine 4 Substance Designer Adobe Photoshop Autodesk Maya 3D Coat Auto Desk Maya Unreal Engine Quixel Megascan

Expertise: 3D Animation Architectural Visualisation Game Design & Development

  • Skipped Debut TBD
  • Skipped Player N/A
  • Skipped Contender N/A
  • Leveled up to Rookie Aug 18, 2020
  • Pro TBD


Mexico City | Jan 2015 - Dec 2015

Coordinate projects of previsualization for scenarios and TV stages

Virtualware Group Lead 3D Modeler
Mexico City | Nov 2016 - Aug 2018

Consolidate de delivery of 53 different projects with budgets from 50 thousand Mexican pesos to 1.5 million US dollars as lider of the 3d.

3D Environment artist CMedia Films
Mexico City | Oct 2019 - Feb 2020

Consolidate the creation of 3D environments in Unreal Engine and Maya with Redshift as the main render engine.

3D and 2D Art Director Teran Studio
Mexico City | Feb 2020 - Present

Manage asset creation with the art team I’m in charge of and general art for 2D and 3D games inside the studio

Bachelor in Arts SAE Institute Mexico
Mexico City | Jun 2014 - May 2017

3 years university degree in digital animation in SAE Mexico

Bachelor in Arts Middlesex University London
London | Jun 2014 - May 2017

3 years university degree in digital art in Middlesex University London

Current Education

Vertex school
Class of 2021