Gina Izerel
United StatesMy goal is to be a Virtual Art Department (VAD) Artist for Virtual Production, creating virtual environments and assets for game engines
Growing up in South Africa has given me a different perspective on nature, as animals and creatures have always inspired me. My work is often infused with touches of my identity, with a photorealistic focus. When I took a computer science class in high school, I realized that I could combine my technical skills with my creative passion and become a creative technologist. I was a creative technologies intern at Universal Pictures, where I started pursuing Virtual Production.
Learning: Northeastern University
Skills: Adobe After Affects Autodesk Maya DaVinci Resolve Marmoset Toolbag Marvelous Designer rokokostudio SpeedTree Substance 3D Painter Substance Designer Unreal Engine World Machine XGen
Expertise: 3D Animation Game Design & Development Immersive Media Motion Graphics Other Visual Effects
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Skipped Debut N/A
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Leveled up to Player N/A
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Leveled up to Contender May 22, 2023
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Leveled up to Rookie TBD
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Pro TBD