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Gabriel Gray
Gabriel Gray

Gabriel Gray

  United States

3D environment and/or prop artist for games

I was never able to play many games until high school, but when I was able to experience them, their worlds immediately grabbed me. When it came time to consider a future job, games were the first thing that came to mind, but I wasn't sure how to make a career there. Once I took a 3D modelling class in college, I figured out what I wanted, to be a 3D environment artist, and I've been honing my skills ever since.

Learning: Self Taught

Skills: Autodesk Maya Substance Designer Substance Painter Unreal Engine ZBrush Blender Substance Painter Adobe Substance Designer Maya Unreal Engine

Expertise: Game Design & Development

  • Skipped Debut N/A
  • Leveled up to Player Jan 18, 2020
  • Leveled up to Contender TBD
  • Leveled up to Rookie TBD
  • Pro TBD