Fredrik Gard
SwedenMy goal is to work with procedural environment and continue to explore the technical side of game development.
I started my journey with game development just a few years back but i was only recently that I found the technical side to be even more fun than i could imagine. So now I am focused on working with procedural workflows for environment design and dive deeper into scripting.
Learning: Futuregames
Skills: Houdini Maya Modo Substance Designer Substance Painter Unity Unreal Engine
Expertise: Game Design & Development
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender May 30, 2019
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Leveled up to Rookie TBD
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Pro TBD
• Current Education
Futuregames
Class of 2020