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From environment to procedural

From environment to procedural

Fredrik Gard
by fredrikgard on 30 May 2019 for Rookie Awards 2019

This is some of the work I have been able to pull of the last 6 months. I recently found Houdini and fell in love with it so this is my journey from hard surface modeling to a complete procedural workflow.

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I made this Train to challenge my self with hard surface modeling in Modo. I wanted to render with some VFX and try to make the image come alive in Unreal.

This is my latest project from my education which I am still currently working on. It is using Unity and Houdini.

My newfound love for Houdini started with this project of a New York style house. I see myself finishing this project as a complete environment as soon as I get the time. Some assets are modeled in Modo, the textures are done in Substance Designer and Substance Painter. Everything else is done inside of Houdini and rendered inside of Unreal Engine.

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