

Elie Paquiet
France



My goals are to continue to learn and grow as a Texture / Material Artist to benefit upcoming AAA games.
Playing the old ACs, Diablo and World of Warcraft, almost ten years ago was the very first time I realized I wanted to work in the game industry. I quickly realized that I wanted to grow as an environment texture/material artist.
Learning: PÔLE 3D Digital & Creative School
Skills: Substance Designer Marmoset Toolbag 3 Marmoset Toolbag Unity
Expertise: Game Design & Development

Excellence Award

Rookie Awards - Finalist

Draft Selection

Draft Selection
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Skipped Debut N/A
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Leveled up to Player N/A
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Leveled up to Contender Jul 01, 2019
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Leveled up to Rookie Jul 01, 2020
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Pro TBD
• Experience
UBISOFT - Texture Artist
Barcelona
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Aug 2020 -
DEKOGON STUDIOS - Material Artist
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Jun 2019 -
Sep 2019
• Current Education
PÔLE 3D Digital & Creative School
Class of 2020