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Elie Paquiet
Elie Paquiet

Elie Paquiet

  Canada

My goals are to continue to learn and grow as a Texture / Material Artist to benefit upcoming AAA games.

Playing the old Uncharted, Last of Us and Diablo, almost ten years ago was the very first time I realized I wanted to work in the game industry. I quickly realized that I wanted to grow as an environment texture/material artist.

Learning: PÔLE 3D

Skills: 3DS Max Marmoset Toolbag Marmoset Toolbag 3 Substance Designer Substance Painter Unity ZBrush

Expertise: Game Design & Development

  • Skipped Debut N/A
  • Leveled up to Player N/A
  • Leveled up to Contender Jul 01, 2019
  • Leveled up to Rookie Jul 01, 2020
  • Pro TBD

Experience

UBISOFT - Texture Artist
Barcelona | Aug 2020 -

DEKOGON STUDIOS - Material Artist
| Jun 2019 - Sep 2019

Current Education

PÔLE 3D
Class of 2020

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