Devin Walters-Cruger
United StatesI would like to become a full time 3d artist for a game studio of any size, eventually making it into a AAA studio.
When I was about 15 or 16 years old (currently 24), Epic Games announced that their Unreal Engine 4 would be free to use for projects making less than $100k a year, which immediately sparked my curiosity I've always had about game development. After spending some time learning the basics of UE4, I came to the realization I would need to learn to make my own art if I wanted to make games on my own, thus resulting in me stubmbling upon Blender, a free to use, open-source 3d modeling package.
Learning: Academy of Art University
Expertise: 3D Animation Game Design & Development Visual Effects
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender May 28, 2020
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Leveled up to Rookie TBD
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Pro TBD