Adam Canarick
United StatesI hope to use my passions of art and technology to achieve the role of a Technical Artist/3D Generalist at an animation or game studio.
When I utilized Autodesk Maya to enliven my original screenplay onto the screen, I knew I wanted to work in the entertainment industry. I instantly fell in love with all of the stages of the computer graphics pipeline including modeling, rigging, texturing, lighting, and rendering. I truly enjoy planning the colors, lights, and textures in my scenes to navigate the viewer's eye around my 3D sets. This allows me to visually tell a story and accentuate the intricate details in my designs.
Learning: University of Pennsylvania
Skills: Arnold Renderer Auto Desk Maya Mudbox
Expertise: 3D Animation Concept Art & Illustration Game Design & Development Immersive Media Motion Graphics Visual Effects
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender May 25, 2019
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Leveled up to Rookie TBD
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Pro TBD