Calin Balmez
NetherlandsMy goal is to expand my game design knowledge by working on different types of games: AAA, indie, mobile, serious.
I focus on designing interesting mechanics and interactions that make the game fun and engaging. When designing games, I always try to find a creative use of technology – digital or analog. I first realized I wanted to work on games after I saw a presentation from Ubisoft about making Assassin's Creed Revelations in 2011. That inspired me to find out more about game development and so...here I am :)
Learning: Hanze UAS
Skills: Adobe Photoshop Haxe
Expertise: Game Design & Development
-
Skipped Debut TBD
-
Skipped Player N/A
-
Leveled up to Contender May 06, 2019
-
Leveled up to Rookie TBD
-
Pro TBD
• Current Education
Hanze UAS
Class of 2020