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Senseless
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Senseless

Calin Balmez
by Xaris Akritidis, Dion Staal, Ilse de Jonge, and calin on 6 May 2019

Senseless is a 2D puzzle game developed in Haxe, where the protagonist’s senses are taken away one by one. He has to escape the haunted theatre and get back his senses by solving puzzles and finding useful objects.

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A level where the character is blind and the same level after the special glasses are found. This level also act as a central hub.

Puzzle room with switches where the objective is to get the knife.

Final room.

The level design, puzzle design, and their coding were done by me. The idea was to make levels that would be interesting for the players and would make them say “Wow, that’s pretty cool!”. The same concept went into the creation of the puzzles. They might look simplistic here, but when the character is blind, navigating the level and remembering where everything is becomes a difficult task.


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