Creating games that make people laugh, cry, think... I achieved at least one of them for now ;)
The first time I played Dark Souls and realized that its creators actually wanted me to feel good. I thought that, hopefully, I could provoke the same way different feelings in people's minds. That's what drives me in my designs!
Learning: ISART DIGITAL PARIS
Expertise: Game Design & Development
Skipped Debut N/A
Leveled up to Player Jun 01, 2020
Leveled up to Contender TBD
Leveled up to Rookie TBD
This was an internship as a QA tester on Werewolf the apocalypse : Earthblood. Bug eporting and reviews of the game were my daily life!
A short but intense internship, I dived into the ultra-casual mobile games and worked on game/level design, integration, even some 3D!
I worked on UI/UX of in-house developed software, designed to create training programs in the military domain.