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I realized for the first time that I wanted to work in the creative media and entertainment industry in the middle of my first year at a vfx school, I didn't know anything about it before but I'm a complete fan now

I knew I wanted to work in the industry since I was 6. graduated from Isart Digital in 2020 open for opportunities. Currently looking for a position as surfacing Artist.

I knew I wanted to work in the industry when I saw Star Wars, the special effects blew me away and I wanted to make a career out of it.

In primary school : I wanted to tell stories and needed to have visual support for the characters and environment, but couldn't find something that fit, so I started making my own. Then I realised people actually live off their work and started digging into jobs around animation, animated movies and TV shows.

Ca m'est venu la première fois que j'ai vu le film Avatar. Ce film était tellement magnifique par ces décors, ces concepts, ces personnages, son histoire... Que j'avais l'impression d'être dans le film. C'est a ce moment là que j'ai voulu crée des choses pour que les gens sorte de leur routine et s'évade de leur quotidien.

When I was a little kid I was passionate by Japanese Art and mangas and I used to draw a lot. I think that's the first time I told myself I wanted to do something in the creative media. I first wanted to be a mangaka, then I discovered video games and I wanted to be an illustrator.

A long time ago, I don't really remember the date, but probably during college. And a few years later, by doing internships in this area, I realized that I really love what I do !

I'm a producer.

I've been playing video games since I was little, so my desire to do 3D comes from this experience, in addition to an internship at 16 which introduced me to the vfx post-production industry.

Ever since I touch for the first time programming I wanted to work as a game developer because I like programming and I am a fan of video games.

Ever since high school, I've wanted to be a video game programmer.

I was studying engineering and I know that I wanted to be usefull in another field than that. Use my technical skills to embrace the artistic one

When I was 10 years old and my dad taught me how to used Phostoshop.

I started playing games when I was little, and then actually studied programing and team management in an engineering school. One of my professor told me about a Producer specialization at ISART DIGITAL, and I decided to add one more year to my student background to become a producer.

When I saw the 1998 film Godzilla for the first time, I was about ten. I found it incredible to be able to see humans and imaginary monsters side by side as if they were real. Since then, I've been very interested in cinema in general, and when I was about fifteen I started making my first little VFX videos.

I started drawing at a very young age, until I made it my main hobby and realized that I couldn't see myself doing anything else but drawing... But being also passionate about video games since I was a little girl, I grow up with Nintendo games and when I discovered that I could combine both, I finally found my job: 2D Game artist!

I was always the first one when we bought a board game to want to read the rules of the game. One day I realized that creating these rules could become my job. So I started studying game design and discovered new branches that I liked. Today I finished my studies with the desire to specialize in game design and ux design.

I realized I wanted to work in creative industries when I picked up my first manga at 11. Since then I've always wanted to tell stories with my art, and through the years I discovered many different ways of doing so. Whether it would be by an illustration, a comic, or a videogame, I want to tell as many stories as my brain can produce!

When I was playing Styx: Master of Shadows, a few years after its release. It wasn't really pretty in terms of graphics, but I didn't know why I found it beautiful. That is when I realized it was the people who designed the environments/characters etc... who made it beautiful. I realized the difference between graphics and art direction. Then I decided I wanted to do that.

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When I was around 10 yo while playing World of Warcraft for the first time ahah.