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In primary school : I wanted to tell stories and needed to have visual support for the characters and environment, but couldn't find something that fit, so I started making my own. Then I realised people actually live off their work and started digging into jobs around animation, animated movies and TV shows.
Ca m'est venu la première fois que j'ai vu le film Avatar. Ce film était tellement magnifique par ces décors, ces concepts, ces personnages, son histoire... Que j'avais l'impression d'être dans le film. C'est a ce moment là que j'ai voulu crée des choses pour que les gens sorte de leur routine et s'évade de leur quotidien.
When I saw the 1998 film Godzilla for the first time, I was about ten. I found it incredible to be able to see humans and imaginary monsters side by side as if they were real. Since then, I've been very interested in cinema in general, and when I was about fifteen I started making my first little VFX videos.
I started drawing at a very young age, until I made it my main hobby and realized that I couldn't see myself doing anything else but drawing... But being also passionate about video games since I was a little girl, I grow up with Nintendo games and when I discovered that I could combine both, I finally found my job: 2D Game artist!
I was always the first one when we bought a board game to want to read the rules of the game. One day I realized that creating these rules could become my job. So I started studying game design and discovered new branches that I liked. Today I finished my studies with the desire to specialize in game design and ux design.
I realized I wanted to work in creative industries when I picked up my first manga at 11. Since then I've always wanted to tell stories with my art, and through the years I discovered many different ways of doing so. Whether it would be by an illustration, a comic, or a videogame, I want to tell as many stories as my brain can produce!
When I was playing Styx: Master of Shadows, a few years after its release. It wasn't really pretty in terms of graphics, but I didn't know why I found it beautiful. That is when I realized it was the people who designed the environments/characters etc... who made it beautiful. I realized the difference between graphics and art direction. Then I decided I wanted to do that.