Adeline Nicholson
United StatesMy career goal is to become a hard surface/weapons artist at a studio like Bungie.
I first realized I wanted to work in the game art industry after playing Halo 3 for the first time as a kid. I loved looking at all the incredible artwork in games and learning about how it was made. After falling off that track for a number of years, I returned to the possibility and began attending a school to learn more and found that I enjoyed hard surface modeling for environments and props.
Learning: Academy of Interactive Entertainment
Expertise: 3D Animation Architectural Visualisation Other
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Skipped Debut N/A
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Leveled up to Player N/A
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Leveled up to Contender Jul 21, 2023
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Leveled up to Rookie TBD
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Pro TBD
• Current Education
Academy of Interactive Entertainment
Class of 2023