Santiago Forero
United StatesI aspire to work as a look development artist or as an environment artist, to be responsible for the creation of a compelling 3D world.
For as long as I can remember, I knew I loved conceptualizing worlds and visually developing scenarios and characters. When I eventually used 3D software as a creative output, I discovered that it had been the tool I was looking for to create what I had envisioned all along. Ever since I was a kid I loved being immersed by compelling films or creative work, and I've always wanted to generate that feeling for others, by building visually captivating stories and worlds.
Learning: Gnomon
Skills: Adobe Photoshop Adobe Substance Painter Autodesk Maya Marvellous Designer Maxon Zbrush Redshift Renderer
Expertise: 3D Animation Game Design & Development Immersive Media Motion Graphics Visual Effects
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Skipped Debut N/A
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Leveled up to Player N/A
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD