Sabine Beyer
Germany3D-Generalist, enjoying Modeling/Sculpting & Texturing a lot plus learning some Unreal Engine/Real-Time stuff along the way.
Through Films and Comics, I started drawing early on, especially characters. I also fell in love with Games and studied Games Engineering at University, leaning more to the tech side, since I dig the interactivity of the medium and how art and tech come together here. After working a few years in the software testing field and film/games funding of the bavarian state, I finally got the chance to visit 3D-Art School and pursue my dream of working as a creative myself!
Learning: PIXL VISN | media arts academy
Expertise: 3D Animation Game Design & Development Immersive Media Motion Graphics Other Product Visualisation Visual Effects
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Leveled up to Debut Jul 11, 2022
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Leveled up to Player Jul 16, 2023
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Leveled up to Contender Sep 08, 2023
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Leveled up to Rookie TBD
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Pro TBD
• Experience
Apprenticeship & Working Experience
Studying at Technical University Munich Student Assistant at the department for History of Technology Tutor for subject Game Engine Design
Bavarian Ministry of State for Digital Affairs