Rookie Awards 2024 - Open for Entries!
Sabine Beyer

Sabine Beyer

  Germany

3D-Generalist, enjoying Modeling/Sculpting & Texturing a lot plus learning some Unreal Engine/Real-Time stuff along the way.

Through Films and Comics, I started drawing early on, especially characters. I also fell in love with Games and studied Games Engineering at University, leaning more to the tech side, since I dig the interactivity of the medium and how art and tech come together here. After working a few years in the software testing field and film/games funding of the bavarian state, I finally got the chance to visit 3D-Art School and pursue my dream of working as a creative myself!

Learning: PIXL VISN | media arts academy

Expertise: 3D Animation Game Design & Development Immersive Media Motion Graphics Other Product Visualisation Visual Effects

  • Leveled up to Debut Jul 11, 2022
  • Leveled up to Player Jul 16, 2023
  • Leveled up to Contender Sep 08, 2023
  • Leveled up to Rookie TBD
  • Pro TBD

Experience

Systeminformatikerin/Electronics Technician
Munich | Feb 2009 - Sep 2014

Apprenticeship & Working Experience

Computer Science: Games Engineering
Munich | Oct 2014 - Feb 2020

Studying at Technical University Munich Student Assistant at the department for History of Technology Tutor for subject Game Engine Design

Consultant Audiovisual Media
Munich | Mar 2020 - Mar 2022

Bavarian Ministry of State for Digital Affairs

Current Education

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