Markus K. Gruber
GermanyAs a soon-to-be alumni, my career goals are to advance further into the industry and mutually learn from fellow artists.
I've been invested in the entertainment industry ever since my earliest childhood days, probably beginning with a great fascination for 3D animated movies. Back then, I always cudgelled my brain's with questions such as "How did they do it?". That quickly transfered to video games in further stages of my childhood, and eventually steered me into studying 3D Art. Today, I'm discovering more and more answers to the questions that I wondered about way back then with every new day.
Learning: Salzburg University of Applied Sciences
Skills: Adobe Substance Painter Blender ZBrush
Expertise: 3D Animation Game Design & Development Product Visualisation
Rookie of the Year - Finalist
Excellence Award
Draft Selection
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Leveled up to Debut Jul 01, 2013
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Leveled up to Player Aug 01, 2017
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Leveled up to Contender Feb 01, 2021
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Leveled up to Rookie Jan 01, 2022
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Pro TBD
• Experience
My internship further developed into a part-time student position. I'm mostly responsible for prop creation, animation and some concepting.
I was responsible for the creation of various props, puzzles, level design, texturing and minor C# programming during my internship here.