

Ricardo Sánchez
Costa Rica

My goals start with becoming a character artist, I was drawn to character design and modeling as it takes a concept and brings it to life.
From a young age, as most people, I was drawn to 2D and 3D animation but never really looked into it as a "career" path, given its not something common in latin america. Throughhout highschool I developed a lot of artistic skills which still had no particular use, that was until I stumbled upon a 3D artist online. I was mesmerized by what I saw and decided to look into it feeling I had finally found the path I was looking for. A place were imagination runs wild and there are no limits.
Learning: Universidad Veritas
Skills: ZBrush Autodesk Maya Substance 3D Painter Arnold Render Adobe Photoshop Adobe After Affects Marmoset Toolbag 4.3 3d Substance Painter Marmoset Toolbag 4 Unreal Engine 4
Expertise: 3D Animation Concept Art & Illustration Game Design & Development

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Skipped Debut N/A
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Leveled up to Player N/A
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Leveled up to Contender Dec 22, 2021
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Leveled up to Rookie Jan 29, 2023
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Pro TBD
• Experience
I mainly focus on the design and creation of characters (all aspects), and occasionally help out in environment and prop art.