Nicolás Lomelín Lares
MexicoBeing part of a studio where I can keep pushing forward my artistic and design skills, a place where I can keep learning, and help my team.
In high school, when I discovered how games and movies were made, I was just thinking... That kind of job looks awesome! Then with the support of my parents, I started my journey leaving my hometown, and starting a BFA in Animation. In CDMX, I had the opportunity to work in a local studio where I found my passion for Hard Surfaces & Environments. When the adventure in CDMX reached its end, it was time to become a Specialized 3D Artist, for that reason, I enrolled in the online program of TTTC.
Learning: Think Tank Training Centre
Skills: Adobe After Affects Adobe Photoshop Adobe Substance 3D Painter Adobe Substance Designer Adobe Substance Sampler Arnold Autodesk Maya Marmoset Toolbag Marvelous Designer Maxon Zbrush PureRef Quixel Megascan Quixel Mixer Rizom UV Unreal Engine
Expertise: 3D Animation Game Design & Development
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Leveled up to Debut Sep 04, 2017
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Leveled up to Player Feb 28, 2019
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Leveled up to Contender Sep 30, 2021
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Leveled up to Rookie Dec 29, 2023
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Pro TBD
• Experience
3D Animation for the graduation short film "Beyond Space" by Jessica Bedolla and Beatriz Álvarez.
Environment assets creation (modeling) for the Layout department of the short film "Star Orphanage", directed by Jesús Nolasco.
Hard Surface and Environment assets creation (modeling, uv's, texturing, and look development) for the upcoming short film "Fulgores".
Environment assets creation (modeling, uv's, texturing) for the short film "Cardboard Wings", directed by Mauricio Revuelta.
Currently being part of the 3D Environment Art team of Liquid Development (USA/Mexico).