Celina Schmidt
GermanyMy dream is to work as a stylized 3D Character Artist in a game studio. I'm open to work for big and indie studios alike.
I have been drawing for as long as I can remember. Eventually I started exploring 3D Spaces, teaching myself to make simple Character Models with primitive tools. After graduating, I aspired to further my skills in a higher education at a professional level by attending the SAE Institute in Germany. Therefore, growing up I realised fairly early that I wanted to work in creative industries.
Learning: SAE Creative Media Institute
Skills: 3DS Max Adobe 3D Substance Painter Adobe Substance Designer Autodesk Maya Unreal Engine 5.3 ZBrush
Expertise: Game Design & Development
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Leveled up to Debut Jan 01, 2013
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Leveled up to Player Jan 01, 2018
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Leveled up to Contender Mar 08, 2024
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Leveled up to Rookie TBD
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Pro TBD