Miguel Alejandro Mendoza Miranda
United States3D Character Artist. I have a passion with developing 3D characters, to know their story, background, all driven from a simple sketch.
Back in 2019, my little brother showed me this Blender software. I used to model architectural plans and work on visualization projects, but I was amazed by the new quality in the new games and I was eager to know how they were made. All the characters, especially the main ones, the visuals and the realism in the environment where reaching new heights. I took it as a hobby at first, but later on I knew that all these new things I was learning were the ones I wanted to do for the rest of my life.
Learning: Self Taught
Skills: 3d Substance Painter Adobe Photoshop Maxon Zbrush
Expertise: 3D Animation Architectural Visualisation Game Design & Development
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Skipped Debut N/A
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Leveled up to Player N/A
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Leveled up to Contender Nov 26, 2023
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Leveled up to Rookie TBD
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Pro TBD