Hard surface modelling for film.
I realized that I wanted to work as a 3D modeler when I was 11 years old. I was visiting a tech-savvy family friend and peeped through into their office, catching a glimpse of the fantastic 3D fantasy sword they were creating in Blender. This planted the idea in my mind that creating 3D art is not some inaccessible hollywood dream, but is achievable by someone simply at home with a computer.
Learning: SAE Creative Media Institute
Expertise: Architectural Visualisation Game Design & Development Other Product Visualisation Visual Effects
Leveled up to Debut N/A
Leveled up to Player Feb 02, 2022
Leveled up to Contender TBD
Leveled up to Rookie TBD