My most recent personal project. An assault rifle based on this concept by Eldar Safin:
Modelled in Autodesk Maya, textured with UDIMS in MARI.
UDIMS converted over into individual textures for Marmoset Toolbag which unfortunately does not support UDIMS.
The purpose of this project was to create a workflow for hard surface weapons, and to venture into MARI and Marmoset for the first time. I thoroughly enjoyed both programs and plan to continue using them as a part of my personal workflow.