Santiago Marino
SpainMy career goals are to be someone in the industry, to create a name by myself and to continue having fun while doing what I love.
I knew I wanted to work in the entertainment industry since I was a child/teen. I always over enjoyed anything I watched or played, videogames, tv series, movies, anime, I loved it all (and still do). So, I just wanted to create that, to be a part of that and to just entertain people with my ideas and my stories, because it is always about that, telling a good story, the media or the techniques I choose to tell it is the least important thing, the story itself is what counts :).
Learning: FX Barcelona Film School
Skills: 3d Substance Painter Adobe After Affects Adobe After Effects Adobe Photoshop Adobe Premiere Golaem Houdini Marvelous Designer Maya 2022 Maya 2023 Nuke X UnrealEngine
Expertise: Visual Effects
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Leveled up to Debut N/A
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Leveled up to Player May 30, 2022
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Leveled up to Contender May 30, 2023
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Leveled up to Rookie TBD
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Pro TBD
• Experience
I am currently doing a trainning in Misato Kindness, mainly working with Houdini doing lookdev and layout.