

Filippo Ferrarini
ItalyWorking as a 3d character artist for games, and make stuff that people can enjoy playing.
I am a 3D artist working on both hard surface and organics, mostly for characters, but also props and environments. I am able to work on both low and high poly meshes, create texture of several types, create basic/mid level riggings and do simple animations.
Learning: Side Academy
Skills: ZBrush Autodesk Maya Substance 3D Painter Marmoset Toolbag 3 Adobe Photoshop Marmoset Toolbag Keyshot Marvelous Designer Photoshop Vray
Expertise: 3D Animation
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Skipped Debut N/A
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Leveled up to Player N/A
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Leveled up to Contender Mar 20, 2021
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Leveled up to Rookie TBD
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Pro TBD
• Experience
Internship from remote where I sculpted several miniatures for 3D printing.
Semester as Digital Animation Techniques course lecturer, where I teached basic animations (such as idle/walking loop, lip sync, blend shape
As freelancer 3D artist, I got any request from modeling/sculpting, texturing, rigging and 3D animations.