Filippo Ferrarini
Filippo Ferrarini

Filippo Ferrarini


Working as a 3d character artist for games, and make stuff that people can enjoy playing.

I am a 3D artist working on both hard surface and organics, mostly for characters, but also props and environments. I am able to work on both low and high poly meshes, create texture of several types, create basic/mid level riggings and do simple animations.

Learning: Side Academy

Skills: ZBrush Autodesk Maya Substance 3D Painter Marmoset Toolbag 3 Adobe Photoshop Marmoset Toolbag Keyshot Marvelous Designer Photoshop Vray

Expertise: 3D Animation

  • Skipped Debut N/A
  • Leveled up to Player N/A
  • Leveled up to Contender Mar 20, 2021
  • Leveled up to Rookie TBD
  • Pro TBD


3D modeler - 3DC LTD
London (UK) | Jun 2020 - Sep 2020

Internship from remote where I sculpted several miniatures for 3D printing.

Lecturer - Accademia di Belle Arti di Verona
Verona (IT) | Mar 2022 - Oct 2022

Semester as Digital Animation Techniques course lecturer, where I teached basic animations (such as idle/walking loop, lip sync, blend shape

Freelancer 3D artist
Verona (IT) | Nov 2022 -

As freelancer 3D artist, I got any request from modeling/sculpting, texturing, rigging and 3D animations.

Current Education

Side Academy
Class of 2019

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