Tim Smith
United KingdomI want to be a character artist, ideally specialising in real-time characters. Though I'm open to real-time or stylised.
Back in 2017. I'd been stuck in dead-end retail jobs for so long and knew that's not where I wanted to be, but didn't know what I wanted to do with my life. I went back to college as they were doing a game development course. I got to sample a bit of everything and loved every aspect of it. I then went onto university to specialise in games art and followed the character art path. I also did work experience at Codemasters as an audio intern and knew working in a studio was where I wanted to be.
Learning: Staffordshire University
Skills: 3DCoat 3ds Max Adobe Photoshop Adobe Substance Painter Autodesk Maya Marmoset Toolbag 4 Marvellous Designer Maya Photoshop PureRef Unreal Engine 4 V-Ray Wrap4D XGen xNormal ZBrush
Expertise: Other
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Leveled up to Debut N/A
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Leveled up to Player May 28, 2022
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Leveled up to Contender Mar 11, 2024
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Leveled up to Rookie TBD
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Pro TBD
• Experience
At Codemasters, I was responsible for play-testing F1 2019 for audio bugs, attended daily scrums, and helped to record audio effects.