Sam & Max
A little project I've been working on and finishing up of The Freelance Police - Sam & Max. My goal was to make game-ready assets for UE4 and my meshes were based on the remastered Telltale models, but with the inclusion of a PBR workflow. The project had been finished a few months ago, but I went back and included all
A little project I've been working on and finishing up of The Freelance Police - Sam & Max. My goal was to make game-ready assets for UE4 and my meshes were based on the remastered Telltale models, but with the inclusion of a PBR workflow. The project had been finished a few months ago, but I went back and included all the feedback I received, along with a few other tweaks and refinements. Originally, Sam's mesh was going to be around 30K tris and Max - 25K. However, some elements were given a single subdivision, so the end results meant that Sam's mesh currently sits at 39K tris and Max at 35K tris. The texture resolution for both use 1K maps. Wireframe renders were captured in 3ds Max using V-Ray.
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