Aziel Rivera
United StatesTo work in the film or the gaming industry as a 3D modeler, and eventually specialize in character and creature modeling.
Film and games have cultivated my imagination and creativity for as long as I can remember, as seemingly impossible imagery flashed before my eyes on the TV screen. It was like magic to me when I was younger, and all I wanted to do was learn the sorcery behind it. After years of self-research and learning, I had become determined to work in the creative field that captivated my younger self.
Learning: Self Taught
Skills: 3d Substance Painter Adobe Photoshop Adobe Substance Painter Autodesk Maya Auto Desk Maya Bleder Blender Blender 2.9 Marmoset Toolbag Marmoset Toolbag 4 Marvellous Designer Phtoshop PureRef UnrealEngine Unreal Engine unreal engine 5 ZBrush
Expertise: 3D Animation Game Design & Development
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Skipped Debut N/A
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Leveled up to Player N/A
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Leveled up to Contender Mar 11, 2022
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Leveled up to Rookie TBD
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Pro TBD
• Experience
During my time at Netherly Studios, I create props, environment assets, and character models for two separate game titles in development.