Dragon Bone Warrior
A concept render for a warrior and dragon bone armor. ZBrush was used for sculpting the anatomy and equipment pieces. Maya was used for the retopology. Keyshot and Photoshop were used for the final render and post-process.
The final render. Sculpting and Fibermesh in ZBrush. Rendered in Keyshot.
Turn-table of the ZBrush anatomy sculpt.
The game resolution model of the bone helm that was created with ZBrush, Maya, and Substance Painter.
Various stages and other sculpted armor concepts can be seen below.