Character Game Animation
Game animation works done done during the 1-year Game Art diploma at 3dsense Media School.
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Character Writeup
For my 2nd term in 3dsense, I was tasked with choosing a rig to animate with and developing our own character with said rig throughout the entire term. The rig I ended up going with was Kiel Figgins’s Junker (link to the rig here). For my character’s personality I drew inspiration primarily from Akame from Akame ga Kill! with sprinkles of League of Legends’ Riven as I wanted to go for the stoic swordswoman background.
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