Scifi Engineer (Repair Man) - Realtime
Advanced Term project I've been working on at Think Tank. Inspired by concept art from the talented Ariel Perez. Most of the time for this model was spent in ZBrush on the high poly. LP Retopology/UV's were done in Maya, baking was done in xnormal, texturing in substance painter, and finally rendered in Marmoset.
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