Unreal Engine 5: Lakeside Respite
Medieval lakeside environment created in Unreal Engine 5.3 with help of Quixel Megascans assets. Tent model is from Sketchfab. Created as a school project at Futuregames Warsaw. Real-time interactive environment utilizes Lumen and Nanite workflow with virtual textures and DLSS 3.5 with enabled frame generation.
Lakeside Respite is a school project made using Unreal Engine 5. It showcases a medieval environment, enriched with Quixel Megascans assets. The primary objective was to construct a game-ready environment employing essential engine tools.
I utilized Landscape and Foliage tools to initially create the terrain and further populate it with rocks, vegetation, trees, and debris.
In terms of lighting I used Lumen, while Nanite was utilized for optimization purposes. Additionally, a custom layered landscape material was created to enhance the visual fidelity of the environment.
Moreover, an interactive firepit blueprint was integrated, featuring a UI popup upon player proximity and enabling fire control through key inputs.
I have also utilized DLSS 3.5 functionality with frame generation to improve the performance. It reliably increased FPS without any noticeable quality drop.
In addition, I have created a volumetric fog material that is applied to a box over the lake to hide repetition of water surface and give extra depth to environment.
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