My career goal is to become an environment artist and to learn more about production pipelines.
It was a childhood dream when I first saw computer games. Captivating worlds wrapped in gorgeous storylines fascinated me, and I dreamed of becoming a game developer. Since then, a long path from graphic design, an Bachelor's degree in design, and several years as a 3D visualizer led me to the realization that all of these steps ultimately brought me closer to my childhood dream.
Learning: Self Taught
Skills: 3D Studio Max Adobe Photoshop Rizom UV Quixel Megascan Marmoset Toolbag 3d Substance Painter Adobe Substance Painter Adobe Illustrator
Expertise: Architectural Visualisation Game Design & Development
Leveled up to Debut Nov 01, 2018
Leveled up to Player Nov 29, 2022
Leveled up to Contender TBD
Leveled up to Rookie TBD