Props and Materials - Futuregames Game Project 3
I had the wonderful opportunity to contribute to Game Project 3 at Futuregames on a title called "Shutter Seeker" alongside a team of wonderful artists, QA, programmers and designers. Please check out the game on Itch.io and let us know your thoughts: https://futuregames.itch.io/shutter-seeker
Ice floor material made in Substance Designer
Node graph breakdown of the material.
The ice floor as seen in the game with a volumetric, multi-layered effect shader.
Here's the shader graph setup. The volumetric effect was achieved by following Ben Cloward's amazing tutorial on the topic here: https://www.youtube.com/watch?v=X5WASspig3g. There's also an unfinished vertex paint setup that didn't make it into the game.
A box of film rolls for the camera, replenished in the in-game store. Loosely based on the Kodak ColorPlus designs and inspired by Alberto Vacca Lepris' amazing visual work: https://www.artstation.com/vacaliebres
A turn-table of the box and the film roll. Both of these assets are viewable in the in-game store.
The box and the roll both have a separate materials to them, with an additional material for the film owing to its transparency. I have also attached the masks I created for the texts and logos.
A set of flavoured energy drinks purchasable in the in-game store.
Back view. A lot of the text was referenced from real-life images. The calorie information was a copyright-free image downloaded online.
The graphics were created entirely in Figma.
The trailer for our game. Check it out here: https://futuregames.itch.io/shutter-seeker
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