All the game itself = https://drive.google.com/file/d/1ZzwDklJvY2ztBbnX47bW2Gra0BTub2tl/view?usp=sharing
The build = https://drive.google.com/file/d/11wCcHLKT0o9TLPLiH78brQ20zDlQYND0/view?usp=sharing
This game is a personal challenge to improve all the knowledge related to the programming of a Unity 2D project.
The story of this game is that a medieval knight is protecting his castle from a dragon.
The main mechanics of this game are the platforms of the sides that act as trampolines to throw vessels to the dragon, the second mechanic is the vortex that is in the middle of the map that works as a spawner of vessels
All the assets that I use for the game.
Dragon:
https://deepdivegamestudio.itch.io/dragon-asset-pack
Vessels:
https://elthen.itch.io/pixel-art-destructible-objects
MainCharacter:
https://aamatniekss.itch.io/fantasy-knight-free-pixelart-animated-character
Tiles:
https://miguelsgp.itch.io/free-tileset-dungeon
FireBall:
https://weisinx7.itch.io/fireballs-sprites
Spawner:
https://xyezawr.itch.io/gif-free-pixel-effects-pack-12-mini-magick-shoots-3
Backgroun:
https://vnitti.itch.io/glacial-mountains-parallax-background
Trampolines:
https://pixelfrog-assets.itch.io/pixel-adventure-1
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