Tower Of Gluttony
"Inquisitors used to interrogate their valuable captives at the ancient Tower of Gluttony, which stood right on the coast in the kingdom of Altaria. The tower always appears more terrifying due to the foreboding atmosphere created by the mist."
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This project's scope was to study the realistic wave patterns using nodes and the effect of mood lighting and color grading used in movies. I used the "Medieval" assets set from "Big Medium Small" for characters and buildings. Cinema 4D to build the environments, Octane to render, and Quixel Megascans for materials and nature assets. Color grading and post-production were done using Adobe Photoshop.
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PROCESS VIEWS
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